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Ratchet and clank into the nexus
Ratchet and clank into the nexus









I'm fine with hanging my hat on upgrading guns in Ratchet games. The game itself isn't particularly good or unique, but the weaponry, the progression and dealing damage to hordes of enemies is just as fun as it has always been in this series. That's really where all the fun comes from in Into the Nexus. Work on leveling them first, because they are incredibly valuable in combat and hilarious throughout the game. team up to deal insane amounts of damage. Zurkon can be upgraded all the way to the Zurkon Family. The highlight of which, of course, is Mr. Insomniac continues its tradition of doling out awesome guns and equipment that can be slowly upgraded over the course of the game. In typical Ratchet & Clank fashion, the fun of the game hinges upon the quality of the weaponry. Everybody Zurkon (And Other Great Weapons)īut a game's length doesn't necessarily impact its fun. In fact, in some ways, Into the Nexus is more like the original Ratchet's than the Future ones. You could land on random tiny planets just to see if they held any secrets. With A Crack in Time, the last entry in the Future series, there were tons of objectives aside from the main story. Less content, less difficulty, less variety.Īs you quest through each planet, one of which is nothing more than a gladiatorial arena, you'll be tasked with getting to certain objectives, participating in gravity based mini-games, fighting the exact same breed of enemy, collecting bolts (of course) and progressing through the short storyline.

ratchet and clank into the nexus

In fact, it feels a little like a sidequest, in almost every sense of the gaming term. The story is there, certainly, but it's not as compelling as the rest of the lore in the Future series. There are only five planets to explore over the course of the storyline.











Ratchet and clank into the nexus