

As a side benefit, now that I’m not using videos I substantially reduced the file size of my game.

This was a bit of a disappointment, but it didn’t affect the game too drastically or detrimentally. I had to change my main title-menu background and an in-game cutscene to accommodate the change. Said video background plugins were not compatible with RPG Maker MZ. I had two wonderful video background plugins that I loved. In short though, even if you do not use any of the bundled assets, it’s still nice to have more options for placeholder art.

It’s also worth mentioning that you can’t use RPG maker for a commercial game built with unassociated engines. I have to emphasize that you have to own each version of RPG Maker which you are using art from. One thing that isn’t commonly known is that if you own the associated version of RPG Maker, you can use its art in another version of RPG Maker. RTP is short for run time package and it describes the assets that are baked in with the version of RPG Maker you buy. While there will always continue to be debate over which version of RPG Maker had the best RTP art. 3) Additional art, usable by both engines My game will be releasing DLC for years so I will need to implement newer plugins as I go. RPG Maker MV plugins are not being released regularly at all. RPG Maker MZ plugins are coming out all the time. 2) Forward compatibility with newer plugins I do want to make that point that MV games will likely work in MZ. Now, I don’t want to go too deeply into the how-to move your game from MV to MZ here but I’m sure you can find that with a quick Google search. Surprisingly, the game worked pretty well. My expectation was that my game would crash, followed by my computer exploding while my credit card and social security number were sent to the Russian mob. 2) You can open an MZ project in MV pretty easily My game was originally on RPG Maker MV and now is updated with RPG Maker MZ so I didn’t see an animation performance decrease. The poor performance seen in animation is not an issue if you are working with a game that was originally made with RPG Maker MV and ported to RPG Maker MZ. “Effekseer is a tool that allows easy creation of beautiful particle effects for games and movies.” ( ) RPG Maker MV utilizes sprite sheets for animation. From my experience, Effekseer animation does not work well with slower computers and mobile devices. My game does not use ‘ Effekseer‘ animation. I have experienced considerable speed increases on my Windows and Mac builds when testing with my computers. What Went Right and What Went Wrong What Went Right 1) The game is faster (usually) I’ve always loved Echo607’s content so I decided to try and employ the same treatment on my game, Familia.
